4-Point Tracking (2024)

Tracking the Rotation of an Object 4-Point Tracking (1) 4-Point Tracking (2) Tracking Difficult Shots

Chapter 25, Tracking and Stabilizing

4-Point Tracking

In order to correctly project images onto televisions, bulletin boards, and other quadrilaterals in an image sequence use the 4-Point tracking workflow.

With four-point tracking (also known as corner pinning), you use four trackers to generate tracking data for anchoring the four corners of a bilinear surface to background footage.

The reference points you use must be well-defined; it is recommended that you plan them when shooting the sequence (for example, add markers to the scene). It is not always possible to do four-point tracking when the reference points are not well-defined.

In the following example, the goal is to pin an image of a jet to the screen of a monitor as the camera moves.

Note: You can also use the Reaction tool, and the position and translation parameter controls of the Warp2D tool, and the position and translation vertices parameter controls of the Garbage Mask, and Remove Dust tools.

4-Point Tracking (3)

To corner pin and track a bilinear surface to background footage:

  1. In the Schematic view, the basic dependency graph has been set up with the following nodes:

    4-Point Tracking (4)

    Node Purpose
    Input image (front) This is the footage that will tracked.
    Input image (back) This image will be corner-pinned onto the front footage.
    Keyer The Keyer is used to remove the blue portion of the monitor.
    Tracker super tool The Tracker will track and analyze the movement of the four corners of the monitor. The Tracker super tool is used because multiple Tracker Analyzers are required.
    Blend & Comp The Blend & Comp node will combine the two processed images.
    2D Transform The 2D transform tool will apply the necessary transformations to the image to be corner-pinned.
    Output Outputs the final composition.
  2. Remove the blue screen from the monitor with the Keyer.

    4-Point Tracking (5)

  3. Create four Tracker Analyzers and name them as per their corner positions, then position them in the locations that will make up the four corners to pin.

    4-Point Tracking (6)

  4. Adjust the Display, Analyze, Reference box and Tracking box settings.

  5. Analyze each track (do not forget to reset the footage back to the start frame after each analysis). You can also select the first Tracker Analyzer and Shift + click the last one to select all trackers to analyze at the same time.

  6. Connect the RGBA output from the Keyer to the Front input of the Blend & Comp node, and the output of the second image into the Back input of the Blend & Comp node.

  7. Add a 2D Transform tool to the graph between the second image and the Blend & Comp node.

  8. With the 2D Transform tool highlighted, select 4 Point from the Transform Type menu.

  9. Click Fit To Source

  10. Right-click on the Destination label and select Set Trackers.

  11. Select the trackers in the same sequence as you created them from the Tracker Selector window and activate the Use Offset toggle.

  12. Click Link.

    The bilinear image is pinned to the background image.

  13. If the corner-pinned image is too small or too large for the screen it's replacing, create another transform and adjust its scale while in the SRT transform type.

    4-Point Tracking (7)

4-Point Tracking (8) 4-Point Tracking (9)

4-Point Tracking (2024)

FAQs

What is four point tracking? ›

Four-point tracking is the most common type of tracking used for things like screen replacements. It allows you to identify the corners of a screen and track them so you can insert your new image for a seamless effect.

How many VR trackers do I need? ›

We recommend 3+ trackers for a full-body tracking experience.

How many trackers do you need for 11 point tracking? ›

You can use a headset, two controllers, and, depending on your hardware, up to 8 trackers at a time for a maximum of 11-point tracking in VRChat.

What VR headsets have full-body tracking? ›

Get full-body tracking on VIVE XR Elite and VIVE Focus 3, with beta support for third-party PC VR headsets now available. Includes three VIVE Ultimate Trackers and a VIVE Wireless Dongle to let you track your head, hands, waist, and feet.

How many trackers are in nuke? ›

For simple shots, you might only need three or four tracks per grid, but creating tracking data for each vertices in the grid produces the best results.

What are tracking points? ›

A tracking point is a physical location where unit information, such as job number, serial number or product/model number, is captured. You need to set up these tracking point items: ● Tracking Point Type – a category for types of tracking points, such as bar code reader, transponder or manual entry.

How much VR can you play a day? ›

It is recommended to limit time spent in VR to 10-15 minutes at a time. VR can disrupt sleep, so it is best to avoid playing 1-2 hours before bedtime.

Can you play too much VR? ›

While you get the immersive experience, your eyes strain to focus on the different objects within the game. It's similar to staring at a screen for extended periods. Sight experts recommend spending no more than 30 minutes in VR without a break.

What is 6 point tracking? ›

6 point tracking is a system which enables avatars to reflect the movement of your hips and legs by using VIVE trackers in VR mode. In Cluster, anyone can use 6 point tracking if they have a compatible device.

How much is 11 point tracking VR? ›

HaritoraX Expansion sets for 11-point full-body tracking in the VR Metaverse for under $500.

What is the best VR trackers? ›

Comparison of Common VR Trackers
Product NameTracking TechnologyPrecision
VIVE Tracker 3.0LighthouseHigh
Tundra TrackerLighthouseHigh
Sony MocopiIMULow
SlimeVRIMUMedium
2 more rows
Jan 9, 2024

Which VR trackers don t need base stations? ›

The VIVE Ultimate Tracker is self-tracking, offering high-precision VR experiences without the need for base stations or other external sensors.

What VR has eye tracking? ›

HTC Vive Pro Eye, Varjo Aero, Varjo VR-3, and Varjo XR-3 headsets all have built-in eye tracking and supported by the iMotions VR Eye Tracking Module.

What is one point tracking and 4 point tracking in After Effects? ›

After Effects uses one track point to track position, two track points to track scale and rotation, and four points to perform tracking using corner pinning.

What is 2 point tracking? ›

You can use the Match Move behavior to track two points on a source clip to analyze and record changes in position, scale, and rotation of the tracked region, then apply those changes to a destination object.

What is an example of motion tracking? ›

For example, you can use motion tracking techniques to: Track a name to a footballer as she zooms across the pitch. Stabilize an overly shaky camera to improve a “found-footage” thriller.

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